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/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
#include <netsockets.h>
◆ CHost() [1/3]
◆ CHost() [2/3]
CHost::CHost |
( |
const char * |
name, |
|
|
int |
port |
|
) |
| |
◆ CHost() [3/3]
CHost::CHost |
( |
unsigned long |
ip, |
|
|
int |
port |
|
) |
| |
|
inline |
◆ getIp()
unsigned long CHost::getIp |
( |
| ) |
const |
|
inline |
◆ getPort()
int CHost::getPort |
( |
| ) |
const |
|
inline |
◆ isValid()
bool CHost::isValid |
( |
| ) |
const |
◆ operator!=()
bool CHost::operator!= |
( |
const CHost & |
rhs | ) |
const |
|
inline |
◆ operator==()
bool CHost::operator== |
( |
const CHost & |
rhs | ) |
const |
|
inline |
◆ toString()
std::string CHost::toString |
( |
| ) |
const |
The documentation for this class was generated from the following files:
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