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/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
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T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
#include <net_message.h>
◆ CInitMessage_Hello() [1/2]
CInitMessage_Hello::CInitMessage_Hello |
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inline |
◆ CInitMessage_Hello() [2/2]
CInitMessage_Hello::CInitMessage_Hello |
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const char * |
name | ) |
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explicit |
◆ Deserialize()
void CInitMessage_Hello::Deserialize |
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const unsigned char * |
p | ) |
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◆ GetHeader()
◆ Serialize()
const unsigned char * CInitMessage_Hello::Serialize |
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const |
◆ Size()
static size_t CInitMessage_Hello::Size |
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inlinestatic |
◆ PlyName
◆ Stratagus
int32_t CInitMessage_Hello::Stratagus |
◆ Version
uint32_t CInitMessage_Hello::Version |
Stratagus engine version.
The documentation for this class was generated from the following files:
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