_________ __ __
/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
#include <net_message.h>
◆ CInitMessage_Map() [1/2]
CInitMessage_Map::CInitMessage_Map |
( |
| ) |
|
|
inline |
◆ CInitMessage_Map() [2/2]
CInitMessage_Map::CInitMessage_Map |
( |
const char * |
path, |
|
|
uint32_t |
mapUID |
|
) |
| |
◆ Deserialize()
void CInitMessage_Map::Deserialize |
( |
const unsigned char * |
p | ) |
|
◆ GetHeader()
◆ Serialize()
const unsigned char * CInitMessage_Map::Serialize |
( |
| ) |
const |
◆ Size()
static size_t CInitMessage_Map::Size |
( |
| ) |
|
|
inlinestatic |
◆ MapPath
char CInitMessage_Map::MapPath[256] |
◆ MapUID
uint32_t CInitMessage_Map::MapUID |
The documentation for this class was generated from the following files:
(C) Copyright 1998-2012 by The