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/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
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T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
#include <net_message.h>
◆ CInitMessage_MapFileFragment() [1/3]
CInitMessage_MapFileFragment::CInitMessage_MapFileFragment |
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inline |
◆ CInitMessage_MapFileFragment() [2/3]
CInitMessage_MapFileFragment::CInitMessage_MapFileFragment |
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const char * |
path, |
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const char * |
data, |
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uint32_t |
dataSize, |
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uint32_t |
Fragment |
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) |
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◆ CInitMessage_MapFileFragment() [3/3]
CInitMessage_MapFileFragment::CInitMessage_MapFileFragment |
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uint32_t |
Fragment | ) |
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◆ Deserialize()
void CInitMessage_MapFileFragment::Deserialize |
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const unsigned char * |
p | ) |
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◆ GetHeader()
◆ Serialize()
const unsigned char * CInitMessage_MapFileFragment::Serialize |
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const |
◆ Size()
static size_t CInitMessage_MapFileFragment::Size |
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inlinestatic |
◆ Data
char CInitMessage_MapFileFragment::Data[384] |
◆ DataSize
uint16_t CInitMessage_MapFileFragment::DataSize |
◆ FragmentIndex
uint32_t CInitMessage_MapFileFragment::FragmentIndex |
◆ PathSize
uint8_t CInitMessage_MapFileFragment::PathSize |
The documentation for this class was generated from the following files:
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