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T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
#include <net_message.h>
◆ CNetworkCommand()
CNetworkCommand::CNetworkCommand |
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inline |
◆ Clear()
void CNetworkCommand::Clear |
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inline |
◆ Deserialize()
size_t CNetworkCommand::Deserialize |
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const unsigned char * |
buf | ) |
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◆ Serialize()
size_t CNetworkCommand::Serialize |
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unsigned char * |
buf | ) |
const |
◆ Size()
static size_t CNetworkCommand::Size |
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inlinestatic |
◆ Dest
uint16_t CNetworkCommand::Dest |
◆ Unit
uint16_t CNetworkCommand::Unit |
uint16_t CNetworkCommand::X |
uint16_t CNetworkCommand::Y |
The documentation for this class was generated from the following files:
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