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/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
Save game. More...
Public Member Functions | |
| CNetworkCommandQueue () | |
| void | Clear () |
| bool | operator== (const CNetworkCommandQueue &rhs) const |
| bool | operator!= (const CNetworkCommandQueue &rhs) const |
Public Attributes | |
| unsigned long | Time |
| unsigned char | Type |
| time to execute More... | |
| std::vector< unsigned char > | Data |
| Command Type. More... | |
Save game.
Network command input/output queue.
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inline |
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inline |
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inline |
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inline |
| std::vector<unsigned char> CNetworkCommandQueue::Data |
Command Type.
| unsigned long CNetworkCommandQueue::Time |
| unsigned char CNetworkCommandQueue::Type |
time to execute
1.8.17
(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.