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/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
#include <net_message.h>
Public Member Functions | |
| CNetworkHost () | |
| bool | IsValid () |
net_message.cpp - The network message code. | |
| size_t | Serialize (unsigned char *buf) const |
| size_t | Deserialize (const unsigned char *buf) |
| void | Clear () |
| void | SetName (const char *name) |
Static Public Member Functions | |
| static size_t | Size () |
Public Attributes | |
| uint32_t | Host |
| uint16_t | Port |
| Host address. More... | |
| uint16_t | PlyNr |
| Port on host. More... | |
| char | PlyName [NetPlayerNameSize] |
| Player number. More... | |
Network systems active in current game.
|
inline |
| void CNetworkHost::Clear | ( | ) |
| size_t CNetworkHost::Deserialize | ( | const unsigned char * | buf | ) |
|
inline |
| size_t CNetworkHost::Serialize | ( | unsigned char * | buf | ) | const |
| void CNetworkHost::SetName | ( | const char * | name | ) |
|
inlinestatic |
| uint32_t CNetworkHost::Host |
| char CNetworkHost::PlyName[NetPlayerNameSize] |
Player number.
| uint16_t CNetworkHost::PlyNr |
Port on host.
| uint16_t CNetworkHost::Port |
Host address.
1.8.17
(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.