_________ __ __
/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
#include <network.h>
◆ CNetworkParameter()
CNetworkParameter::CNetworkParameter |
( |
| ) |
|
◆ FixValues()
void CNetworkParameter::FixValues |
( |
| ) |
|
◆ defaultPort
const int CNetworkParameter::defaultPort = 6660 |
|
static |
Number of seconds until player times out.
◆ gameCyclesPerUpdate
unsigned int CNetworkParameter::gameCyclesPerUpdate |
Local network port to use.
◆ Instance
Default communication port.
◆ localHost
std::string CNetworkParameter::localHost |
◆ localPort
unsigned int CNetworkParameter::localPort |
Local network address to use.
◆ NetworkLag
unsigned int CNetworkParameter::NetworkLag |
Network update each # game cycles.
◆ timeoutInS
unsigned int CNetworkParameter::timeoutInS |
Network lag (# update cycles)
The documentation for this class was generated from the following files:
(C) Copyright 1998-2012 by The