_________ __ __
/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
#include <unit.h>
◆ CPreference()
CPreference::CPreference |
( |
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inline |
◆ get_AiChecksDependencies()
bool CPreference::get_AiChecksDependencies |
( |
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inline |
◆ get_AiExplores()
bool CPreference::get_AiExplores |
( |
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inline |
◆ get_SimplifiedAutoTargeting()
bool CPreference::get_SimplifiedAutoTargeting |
( |
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inline |
◆ InitializeSettingsFromPreferences()
void CPreference::InitializeSettingsFromPreferences |
( |
Settings & |
s | ) |
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inline |
◆ set_AiChecksDependencies()
void CPreference::set_AiChecksDependencies |
( |
bool |
v | ) |
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inline |
◆ set_AiExplores()
void CPreference::set_AiExplores |
( |
bool |
v | ) |
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inline |
◆ set_SimplifiedAutoTargeting()
void CPreference::set_SimplifiedAutoTargeting |
( |
bool |
v | ) |
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inline |
◆ AutosaveMinutes
int CPreference::AutosaveMinutes |
How many cycles need to show unit's name popup.
◆ BigScreen
bool CPreference::BigScreen |
Show stats when no selection is active.
◆ DeselectInMine
bool CPreference::DeselectInMine |
Show mine is running low/depleted messages.
◆ FrameSkip
int CPreference::FrameSkip |
If true, the selection rectangle interpolates color to indicate damage.
◆ GrayscaleIcons
bool CPreference::GrayscaleIcons |
If true, game pauses when cursor is gone.
◆ HardwareCursor
bool CPreference::HardwareCursor |
Don't show messages on status line.
◆ IconFrameG
Autosave the game every X minutes; autosave is disabled if the value is 0.
◆ IconsShift
bool CPreference::IconsShift |
Use grayscaled icons for unavailable units, upgrades, etc.
◆ MineNotifications
bool CPreference::MineNotifications |
Enables/disables stereo sound effects.
◆ NoStatusLineTooltips
bool CPreference::NoStatusLineTooltips |
Deselect peasants in mines.
◆ PauseOnLeave
bool CPreference::PauseOnLeave |
If true, shows the big screen(without panels)
◆ PressedIconFrameG
CGraphic* CPreference::PressedIconFrameG |
◆ SelectionRectangleIndicatesDamage
bool CPreference::SelectionRectangleIndicatesDamage |
If true, uses the hardware to draw the cursor. Shaders do no longer apply to the cursor, but this way it's decoupled from the game refresh rate.
◆ ShowAttackRange
bool CPreference::ShowAttackRange |
◆ ShowMessages
bool CPreference::ShowMessages |
◆ ShowNameDelay
int CPreference::ShowNameDelay |
How many second show orders of unit on map.
◆ ShowNameTime
int CPreference::ShowNameTime |
How many cycles need to wait until unit's name popup will appear.
◆ ShowNoSelectionStats
bool CPreference::ShowNoSelectionStats |
◆ ShowOrders
int CPreference::ShowOrders |
Mask used to skip rendering frames (useful for slow renderers that keep up with the game logic, but not the rendering to screen like e.g. original Raspberry Pi)
◆ ShowReactionRange
bool CPreference::ShowReactionRange |
◆ ShowSightRange
bool CPreference::ShowSightRange |
◆ StereoSound
bool CPreference::StereoSound |
Shift icons slightly when you press on them.
The documentation for this class was generated from the following file:
(C) Copyright 1998-2012 by The