_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include <ui.h>
Public Member Functions | |
ConditionPanel () | |
~ConditionPanel () | |
Public Attributes | |
bool | ShowOnlySelected |
bool | HideNeutral |
if true, show only for selected unit. More... | |
bool | HideAllied |
if true, don't show for neutral unit. More... | |
bool | ShowOpponent |
if true, don't show for allied unit. (but show own units) More... | |
char * | BoolFlags |
if true, show for opponent unit. More... | |
char * | Variables |
array of condition about user flags. More... | |
Condition to show panel content.
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inline |
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inline |
char* ConditionPanel::BoolFlags |
if true, show for opponent unit.
bool ConditionPanel::HideAllied |
if true, don't show for neutral unit.
bool ConditionPanel::HideNeutral |
if true, show only for selected unit.
bool ConditionPanel::ShowOnlySelected |
bool ConditionPanel::ShowOpponent |
if true, don't show for allied unit. (but show own units)
char* ConditionPanel::Variables |
array of condition about user flags.