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T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
#include <movie.h>
◆ Movie()
◆ ~Movie()
◆ _getData()
void * Movie::_getData |
( |
| ) |
const |
|
virtual |
Gets the data of the Image. Image data can be different things depending on what ImageLoader you use. If you for instance use the SDLImageLoader then an SDL_Surface will be returned.
- Returns
- a void pointer to the Image data.
- See also
- SDLImageLoader, AllegroImageLoader
Reimplemented from gcn::Image.
◆ getHeight()
virtual int Movie::getHeight |
( |
| ) |
const |
|
inlinevirtual |
Gets the height of the Image.
- Returns
- the image height
Reimplemented from gcn::Image.
◆ getWidth()
virtual int Movie::getWidth |
( |
| ) |
const |
|
inlinevirtual |
Gets the width of the Image.
- Returns
- the image width
Reimplemented from gcn::Image.
◆ isDirty()
virtual bool Movie::isDirty |
( |
| ) |
const |
|
inlinevirtual |
◆ IsPlaying()
bool Movie::IsPlaying |
( |
| ) |
const |
|
inline |
◆ Load()
bool Movie::Load |
( |
const std::string & |
filename, |
|
|
int |
w, |
|
|
int |
h |
|
) |
| |
◆ data
◆ Height
◆ is_dirty
◆ need_data
◆ rect
◆ start_time
◆ surface
SDL_Surface* Movie::surface |
◆ Width
◆ yuv_overlay
SDL_Texture* Movie::yuv_overlay |
|
mutable |
The documentation for this class was generated from the following files:
(C) Copyright 1998-2012 by The