_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
This is the complete list of members for Spell_Summon, including all inherited members.
Cast(CUnit &caster, const SpellType &spell, CUnit *&target, const Vec2i &goalPos) | Spell_Summon | virtual |
ModifyManaCaster | SpellActionType | |
Parse(lua_State *l, int startIndex, int endIndex) | Spell_Summon | virtual |
Spell_Summon() | Spell_Summon | inline |
SpellActionType(int mod=0) | SpellActionType | inline |
~SpellActionType() | SpellActionType | inlinevirtual |