_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include <spells.h>
Public Member Functions | |
SpellActionType (int mod=0) | |
virtual | ~SpellActionType () |
virtual int | Cast (CUnit &caster, const SpellType &spell, CUnit *&target, const Vec2i &goalPos)=0 |
virtual void | Parse (lua_State *l, int startIndex, int endIndex)=0 |
Public Attributes | |
const int | ModifyManaCaster |
Generic spell action virtual class. Spells are sub class of this one
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inline |
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inlinevirtual |
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pure virtual |
const int SpellActionType::ModifyManaCaster |