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/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
#include <spells.h>
Public Member Functions | |
| SpellActionType (int mod=0) | |
| virtual | ~SpellActionType () |
| virtual int | Cast (CUnit &caster, const SpellType &spell, CUnit *&target, const Vec2i &goalPos)=0 |
| virtual void | Parse (lua_State *l, int startIndex, int endIndex)=0 |
Public Attributes | |
| const int | ModifyManaCaster |
Generic spell action virtual class. Spells are sub class of this one
|
inline |
|
inlinevirtual |
|
pure virtual |
| const int SpellActionType::ModifyManaCaster |
1.8.17
(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.