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/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
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T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
#include <spell_polymorph.h>
◆ Spell_Polymorph()
Spell_Polymorph::Spell_Polymorph |
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inline |
◆ Cast()
Cast polymorph.
- Parameters
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caster | Unit that casts the spell |
spell | Spell-type pointer |
target | Target unit that spell is addressed to |
goalPos | coord of target spot when/if target does not exist |
- Returns
- =!0 if spell should be repeated, 0 if not
Implements SpellActionType.
◆ Parse()
void Spell_Polymorph::Parse |
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lua_State * |
l, |
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int |
startIndex, |
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int |
endIndex |
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) |
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virtual |
The documentation for this class was generated from the following files:
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