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/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
#include <pathfinder.h>
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template<typename T > |
bool | Run (T &context) |
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◆ dataType
◆ Get()
◆ Init()
void TerrainTraversal::Init |
( |
| ) |
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◆ IsInvalid()
bool TerrainTraversal::IsInvalid |
( |
const Vec2i & |
pos | ) |
const |
◆ IsReached()
bool TerrainTraversal::IsReached |
( |
const Vec2i & |
pos | ) |
const |
◆ IsVisited()
bool TerrainTraversal::IsVisited |
( |
const Vec2i & |
pos | ) |
const |
◆ PushNeighboor()
void TerrainTraversal::PushNeighboor |
( |
const Vec2i & |
pos | ) |
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◆ PushPos()
void TerrainTraversal::PushPos |
( |
const Vec2i & |
pos | ) |
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◆ PushUnitPosAndNeighboor()
void TerrainTraversal::PushUnitPosAndNeighboor |
( |
const CUnit & |
unit | ) |
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◆ Run()
template<typename T >
bool TerrainTraversal::Run |
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T & |
context | ) |
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◆ SetSize()
void TerrainTraversal::SetSize |
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unsigned int |
width, |
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unsigned int |
height |
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) |
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The documentation for this class was generated from the following files:
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