_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include "stratagus.h"
#include "cursor.h"
#include "intern_video.h"
#include "editor.h"
#include "interface.h"
#include "map.h"
#include "settings.h"
#include "tileset.h"
#include "translate.h"
#include "ui.h"
#include "unit.h"
#include "unittype.h"
#include "video.h"
#include <vector>
cursor.cpp - The cursors. | |
static std::vector< CCursor * > | AllCursors |
uint8_t | SizeChangeCounter |
Just a counter to cache window data on in other places when the size changes. More... | |
static uint8_t | LastSizeVersion |
CursorStates | CursorState |
int | CursorAction |
current cursor state (point,...) More... | |
int | CursorValue |
action for selection More... | |
std::string | CustomCursor |
value for CursorAction (spell type f.e.) More... | |
PixelPos | CursorScreenPos |
custom cursor for button More... | |
PixelPos | CursorStartScreenPos |
cursor position on screen More... | |
PixelPos | CursorStartMapPos |
rectangle started on screen More... | |
CUnitType * | CursorBuilding |
position of starting point of selection rectangle, in Map pixels. More... | |
CCursor * | GameCursor |
building cursor More... | |
static CCursor * | ActuallyVisibleGameCursor |
current shown cursor-type More... | |
static int | VisibleGameCursorFrame |
static SDL_Surface * | HiddenSurface |
void | LoadCursors (const std::string &race) |
the same in screen map coordinate system More... | |
CCursor * | CursorByIdent (const std::string &ident) |
Cursor by identifier. More... | |
static void | DrawVisibleRectangleCursor (PixelPos corner1, PixelPos corner2) |
static void | DrawBuildingCursor () |
void | DrawCursor () |
Draw any cursor. More... | |
void | HideCursor () |
Hide the cursor. More... | |
void | CursorAnimate (unsigned ticks) |
Animate the cursor. More... | |
void | InitVideoCursors () |
Initialize the cursor module. More... | |
void | CleanCursors () |
Cleanup the cursor module. More... | |
static int | CclDefineCursor (lua_State *l) |
static int | CclSetGameCursor (lua_State *l) |
void | CursorCclRegister () |
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Define a cursor.
l | Lua state. |
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Set the current game cursor.
l | Lua state. |
void CleanCursors | ( | ) |
Cleanup the cursor module.
Cleanup cursor module
void CursorAnimate | ( | unsigned | ticks | ) |
Animate the cursor.
Animate the cursor.
ticks | Current tick |
CCursor* CursorByIdent | ( | const std::string & | ident | ) |
Cursor by identifier.
Find the cursor of this identifier.
ident | Identifier for the cursor (from config files). |
void CursorCclRegister | ( | ) |
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Draw cursor for selecting building position.
void DrawCursor | ( | ) |
Draw any cursor.
Draw the cursor.
Draw rectangle cursor when visible
corner1 | Screen start position of rectangle |
corner2 | Screen end position of rectangle |
void HideCursor | ( | ) |
Hide the cursor.
Hide the cursor
void InitVideoCursors | ( | ) |
Initialize the cursor module.
Setup the cursor part.
void LoadCursors | ( | const std::string & | race | ) |
the same in screen map coordinate system
Load all cursor sprites.
race | Cursor graphics of this race to load. |
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current shown cursor-type
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Define cursor-types.
int CursorAction |
current cursor state (point,...)
CUnitType* CursorBuilding |
position of starting point of selection rectangle, in Map pixels.
value for action (spell type f.e.)
PixelPos CursorScreenPos |
custom cursor for button
cursor-type
PixelPos CursorStartMapPos |
rectangle started on screen
PixelPos CursorStartScreenPos |
cursor position on screen
CursorStates CursorState |
int CursorValue |
action for selection
std::string CustomCursor |
value for CursorAction (spell type f.e.)
building cursor
CCursor* GameCursor |
building cursor
custom cursor for button
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uint8_t SizeChangeCounter |
Just a counter to cache window data on in other places when the size changes.
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