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/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
#include <chrono>#include <random>#include <cmath>#include "stratagus.h"#include "editor.h"#include "map.h"#include "tileset.h"#include "ui.h"#include "player.h"#include "unit.h"#include "unit_manager.h"#include "unittype.h"Functions | |
edmap.cpp - Editor map functions. | |
| static void | EditorChangeSurrounding (const Vec2i &pos, const Vec2i &lock_pos) |
| Callback for changed tile (with locked position) More... | |
| void | ChangeTile (const Vec2i &pos, int tile) |
| static unsigned | QuadFromTile (const Vec2i &pos) |
| void | EditorChangeTile (const Vec2i &pos, int tileIndex, const Vec2i &lock_pos, bool changeSurroundings) |
| void | EditorTileChanged (const Vec2i &pos) |
| Update surroundings for tile changes. More... | |
| static void | TileFill (const Vec2i &pos, int tile, int size) |
| static std::mt19937 | MersenneTwister (std::chrono::steady_clock::now().time_since_epoch().count()) |
| static int | rng () |
| static void | EditorRandomizeTile (int tile, int count, int max_size) |
| static void | EditorRandomizeUnit (const char *unit_type, int count, int value, int tileIndexUnderUnit) |
| static void | EditorDestroyAllUnits () |
| static void | RandomizeTransition (int x, int y) |
Change tile from abstract tile-type.
| pos | map tile coordinate. |
| tile | tile type to edit. |
Callback for changed tile (with locked position)
Update surroundings for tile changes.
| pos | Map tile position of change. |
| lock_pos | Original change position, that should not be altered. |
| void EditorChangeTile | ( | const Vec2i & | pos, |
| int | tileIndex, | ||
| const Vec2i & | lock_pos, | ||
| bool | changeSurroundings | ||
| ) |
Editor change tile.
| pos | map tile coordinate. |
| tileIndex | Tile type to edit. |
| lock_pos | map tile coordinate, that should not be changed in callback. |
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Destroy all units
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Randomize tiles and fill in map
| tile | tile number to use |
| count | number of times to apply randomization |
| max_size | maximum size of the fill rectangle |
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Add a unit to random locations on the map, unit will be neutral
| unit_type | unit type to add to map as a character string |
| count | the number of times to add the unit |
| value | resources to be stored in that unit |
Update surroundings for tile changes.
Update surroundings for tile changes.
| pos | Map tile position of change. |
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Get quad from tile.
A quad is a 32 bit value defining the content of the tile.
A tile is split into 4 parts, the basic tile type of this part is stored as 8bit value in the quad.
ab cd -> abcd
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Make random map FIXME: vladi: we should have parameters control here... TileFill
| pos | map tile coordinate for area center. |
| tile | Tile type to edit. |
| size | Size of surrounding rectangle. |
TileFill(centerx, centery, tile_type_water, map_width) will fill map with water...
1.8.17
(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.