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/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
Go to the documentation of this file.
36 extern void LoadGame(
const std::string &filename);
37 extern int SaveGame(
const std::string &filename);
void LoadGame(const std::string &filename)
Definition: loadgame.cpp:194
bool SaveGameLoading
Delete save game.
Definition: loadgame.cpp:66
void CleanModules()
Load all modules.
Definition: loadgame.cpp:78
void DeleteSaveGame(const std::string &filename)
Save game.
Definition: savegame.cpp:191
void LuaRegisterModules()
Initialize all modules.
Definition: game.cpp:1567
void FreeAllContainers()
Cleanup all modules.
Definition: game.cpp:165
int SaveGame(const std::string &filename)
Load saved game.
Definition: savegame.cpp:111
void InitModules()
Save game is in progress of loading.
Definition: loadgame.cpp:116
std::string GameName
Save game settings.
Definition: game.cpp:91
void SaveGameSettings(CFile &file)
Definition: game.cpp:111
void LoadModules()
Register lua script of each modules.
Definition: loadgame.cpp:151
std::string FullGameName
Name of the game.
Definition: game.cpp:92
bool UseHPForXp
Full Name of the game.
Definition: game.cpp:97
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