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/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
#include "SDL.h"#include <vector>Go to the source code of this file.
Classes | |
| class | ColorIndexRange |
Macros | |
| #define | CLIP_RECTANGLE(x, y, width, height) |
| current clipping bottom right More... | |
| #define | CLIP_RECTANGLE_OFS(x, y, width, height, ofsx, ofsy, endx) |
Functions | |
| void | ColorCycleSurface (SDL_Surface &surface) |
| void | LazilyMakeColorCyclingTextures (CGraphic *g, std::vector< ColorIndexRange > ranges) |
| Make OpenGL textures for color cycling. More... | |
| void | MakeColorCyclingTextures (CGraphic *g, int count) |
Variables | |
| int | ClipX1 |
| Profile, frames out of sync. More... | |
| int | ClipY1 |
| current clipping top left More... | |
| int | ClipX2 |
| current clipping top left More... | |
| int | ClipY2 |
| current clipping bottom right More... | |
THIS HEADER FILE SHOULD ONLY BE INCLUDED BY SOURCE-FILES IN VIDEO !!!
This delivers an interface to basic video operations in video.c, while keeping these detailed operations out of the main include-file video.h
| #define CLIP_RECTANGLE | ( | x, | |
| y, | |||
| width, | |||
| height | |||
| ) |
current clipping bottom right
Clip rectangle area to clipping rectangle. This means given arguments can be changed to take the clipping rectangle into account.
| x | int X screen pixel position |
| y | int Y screen pixel position (return value of X and Y can be made larger) |
| width | unsigned int width to display |
| height | unsigned int height to display (return value of width and height can be made smaller) |
| #define CLIP_RECTANGLE_OFS | ( | x, | |
| y, | |||
| width, | |||
| height, | |||
| ofsx, | |||
| ofsy, | |||
| endx | |||
| ) |
Clip rectangle area (just like CLIP_RECTANGLE), but also return offsets (these offsets can be used to skip data when used for sprites and such)
| x | int X screen position |
| y | int Y screen position (return value of X and Y can be made larger) |
| width | int width to display |
| height | int height to display (return value of width and height can be made smaller) returns: |
| ofsx | int offset X from start of sprite data |
| ofsy | int offset Y from start of sprite data |
| endx | int offset to skip the remaining data at the end of each horizontal line of the sprite. |
| void LazilyMakeColorCyclingTextures | ( | CGraphic * | g, |
| std::vector< ColorIndexRange > | ranges | ||
| ) |
Make OpenGL textures for color cycling.
| int ClipX1 |
Profile, frames out of sync.
| int ClipX2 |
current clipping top left
| int ClipY1 |
current clipping top left
| int ClipY2 |
current clipping bottom right
1.8.17
(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.