_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include "SDL.h"
#include <vector>
Go to the source code of this file.
Classes | |
class | ColorIndexRange |
Macros | |
#define | CLIP_RECTANGLE(x, y, width, height) |
current clipping bottom right More... | |
#define | CLIP_RECTANGLE_OFS(x, y, width, height, ofsx, ofsy, endx) |
Functions | |
void | ColorCycleSurface (SDL_Surface &surface) |
void | LazilyMakeColorCyclingTextures (CGraphic *g, std::vector< ColorIndexRange > ranges) |
Make OpenGL textures for color cycling. More... | |
void | MakeColorCyclingTextures (CGraphic *g, int count) |
Variables | |
int | ClipX1 |
Profile, frames out of sync. More... | |
int | ClipY1 |
current clipping top left More... | |
int | ClipX2 |
current clipping top left More... | |
int | ClipY2 |
current clipping bottom right More... | |
THIS HEADER FILE SHOULD ONLY BE INCLUDED BY SOURCE-FILES IN VIDEO !!!
This delivers an interface to basic video operations in video.c, while keeping these detailed operations out of the main include-file video.h
#define CLIP_RECTANGLE | ( | x, | |
y, | |||
width, | |||
height | |||
) |
current clipping bottom right
Clip rectangle area to clipping rectangle. This means given arguments can be changed to take the clipping rectangle into account.
x | int X screen pixel position |
y | int Y screen pixel position (return value of X and Y can be made larger) |
width | unsigned int width to display |
height | unsigned int height to display (return value of width and height can be made smaller) |
#define CLIP_RECTANGLE_OFS | ( | x, | |
y, | |||
width, | |||
height, | |||
ofsx, | |||
ofsy, | |||
endx | |||
) |
Clip rectangle area (just like CLIP_RECTANGLE), but also return offsets (these offsets can be used to skip data when used for sprites and such)
x | int X screen position |
y | int Y screen position (return value of X and Y can be made larger) |
width | int width to display |
height | int height to display (return value of width and height can be made smaller) returns: |
ofsx | int offset X from start of sprite data |
ofsy | int offset Y from start of sprite data |
endx | int offset to skip the remaining data at the end of each horizontal line of the sprite. |
void LazilyMakeColorCyclingTextures | ( | CGraphic * | g, |
std::vector< ColorIndexRange > | ranges | ||
) |
Make OpenGL textures for color cycling.
int ClipX1 |
Profile, frames out of sync.
int ClipX2 |
current clipping top left
int ClipY1 |
current clipping top left
int ClipY2 |
current clipping bottom right