_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
Functions | |
map_radar.cpp - The map radar handling. | |
static unsigned char | IsTileRadarVisible (const CPlayer &pradar, const CPlayer &punit, const CMapFieldPlayerInfo &mfp) |
void | MapMarkTileRadar (const CPlayer &player, const unsigned int index) |
void | MapMarkTileRadar (const CPlayer &player, int x, int y) |
void | MapUnmarkTileRadar (const CPlayer &player, const unsigned int index) |
void | MapUnmarkTileRadar (const CPlayer &player, int x, int y) |
void | MapMarkTileRadarJammer (const CPlayer &player, const unsigned int index) |
void | MapMarkTileRadarJammer (const CPlayer &player, int x, int y) |
void | MapUnmarkTileRadarJammer (const CPlayer &player, const unsigned int index) |
void | MapUnmarkTileRadarJammer (const CPlayer &player, int x, int y) |
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inlinestatic |
Mark Radar Vision for a tile
player | The player you are marking for |
x | the X tile to mark. |
y | the Y tile to mark. |
Mark Radar Jamming Vision for a tile
player | The player you are marking for |
x | the X tile to mark. |
y | the Y tile to mark. |
Unmark Radar Vision for a tile
player | The player you are marking for |
x | the X tile to mark. |
y | the Y tile to mark. |
Unmark Radar Vision for a tile
player | The player you are marking for |
x | the X tile to mark. |
y | the Y tile to mark. |