_________ __ __
/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
Functions | |
map_radar.cpp - The map radar handling. | |
| static unsigned char | IsTileRadarVisible (const CPlayer &pradar, const CPlayer &punit, const CMapFieldPlayerInfo &mfp) |
| void | MapMarkTileRadar (const CPlayer &player, const unsigned int index) |
| void | MapMarkTileRadar (const CPlayer &player, int x, int y) |
| void | MapUnmarkTileRadar (const CPlayer &player, const unsigned int index) |
| void | MapUnmarkTileRadar (const CPlayer &player, int x, int y) |
| void | MapMarkTileRadarJammer (const CPlayer &player, const unsigned int index) |
| void | MapMarkTileRadarJammer (const CPlayer &player, int x, int y) |
| void | MapUnmarkTileRadarJammer (const CPlayer &player, const unsigned int index) |
| void | MapUnmarkTileRadarJammer (const CPlayer &player, int x, int y) |
|
inlinestatic |
Mark Radar Vision for a tile
| player | The player you are marking for |
| x | the X tile to mark. |
| y | the Y tile to mark. |
Mark Radar Jamming Vision for a tile
| player | The player you are marking for |
| x | the X tile to mark. |
| y | the Y tile to mark. |
Unmark Radar Vision for a tile
| player | The player you are marking for |
| x | the X tile to mark. |
| y | the Y tile to mark. |
Unmark Radar Vision for a tile
| player | The player you are marking for |
| x | the X tile to mark. |
| y | the Y tile to mark. |
1.8.17
(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.