_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include <stdio.h>
#include "stratagus.h"
#include "map.h"
#include "fov.h"
#include "tileset.h"
#include "ui.h"
#include "player.h"
#include "unittype.h"
Functions | |
map_wall.cpp - The map wall handling. | |
static unsigned int | getWallTile (const CTileset &tileset, bool humanWall, int dirFlag, int value, unsigned int oldTile=0) |
static int | GetDirectionFromSurrounding (const Vec2i &pos, bool human, bool seen) |
void | MapFixSeenWallTile (const Vec2i &pos) |
Correct the seen wall field, depending on the surrounding. More... | |
void | MapFixSeenWallNeighbors (const Vec2i &pos) |
Correct the surrounding seen wall fields. More... | |
void | MapFixWallTile (const Vec2i &pos) |
Correct the real wall field, depending on the surrounding. More... | |
static void | MapFixWallNeighbors (const Vec2i &pos) |
|
static |
|
static |
Correct the surrounding seen wall fields.
Correct the surrounding seen wall fields.
pos | Map tile-position. |
Correct the seen wall field, depending on the surrounding.
Correct the seen wall field, depending on the surrounding.
pos | Map tile-position. |
Correct the surrounding real wall fields.
pos | Map tile-position. |