_________ __                 __
        /   _____//  |_____________ _/  |______     ____  __ __  ______
        \_____  \\   __\_  __ \__  \\   __\__  \   / ___\|  |  \/  ___/
        /        \|  |  |  | \// __ \|  |  / __ \_/ /_/  >  |  /\___ \
       /_______  /|__|  |__|  (____  /__| (____  /\___  /|____//____  >
               \/                  \/          \//_____/            \/
    ______________________                           ______________________
                          T H E   W A R   B E G I N S
                   Stratagus - A free fantasy real time strategy game engine

missileconfig.h
Go to the documentation of this file.
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8 // T H E W A R B E G I N S
9 // Stratagus - A free fantasy real time strategy game engine
10 //
12 //
13 // (c) Copyright 2012 by Joris Dauphin
14 //
15 // This program is free software; you can redistribute it and/or modify
16 // it under the terms of the GNU General Public License as published by
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29 
30 #ifndef MISSILE_CONFIG_H
31 #define MISSILE_CONFIG_H
32 
34 
35 #include <string>
36 
37 class MissileType;
38 
45 {
46 public:
47  MissileConfig() : Missile(NULL) {}
48 
49  bool MapMissileNoLog();
50  bool MapMissile();
51 
52 public:
53  std::string Name;
55 };
56 
58 
59 #endif // MISSILE_CONFIG_H
MissileConfig::MapMissileNoLog
bool MapMissileNoLog()
Definition: missileconfig.cpp:40
MissileType
Base structure of missile-types.
Definition: missile.h:343
MissileConfig::MissileConfig
MissileConfig()
Definition: missileconfig.h:47
MissileConfig::Missile
MissileType * Missile
Config missile name.
Definition: missileconfig.h:54
MissileConfig
Definition: missileconfig.h:44
MissileConfig::Name
std::string Name
Definition: missileconfig.h:53
MissileConfig::MapMissile
bool MapMissile()
Definition: missileconfig.cpp:50
Missile
Missile on the map.
Definition: missile.h:413
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