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/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
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30 #ifndef MISSILE_CONFIG_H
31 #define MISSILE_CONFIG_H
59 #endif // MISSILE_CONFIG_H
bool MapMissileNoLog()
Definition: missileconfig.cpp:40
Base structure of missile-types.
Definition: missile.h:343
MissileConfig()
Definition: missileconfig.h:47
MissileType * Missile
Config missile name.
Definition: missileconfig.h:54
Definition: missileconfig.h:44
std::string Name
Definition: missileconfig.h:53
bool MapMissile()
Definition: missileconfig.cpp:50
Missile on the map.
Definition: missile.h:413
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