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/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
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T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
#include <missileconfig.h>
Missile type definition (used in config tables)
- Todo:
- Move this to missile.h?
◆ MissileConfig()
MissileConfig::MissileConfig |
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inline |
◆ MapMissile()
bool MissileConfig::MapMissile |
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◆ MapMissileNoLog()
bool MissileConfig::MapMissileNoLog |
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◆ Missile
◆ Name
std::string MissileConfig::Name |
The documentation for this class was generated from the following files:
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