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T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
#include <atomic>#include "stratagus.h"#include "SDL.h"#include "sound_server.h"#include "script.h"music.cpp - Background music support | |
| #define | SoundFrequency 44100 |
| static std::atomic_flag | MusicFinishedEventQueued = ATOMIC_FLAG_INIT |
| flag is set when a MusicFinishedCallback was enqueued in the event loop and should be handled, and unset when the handler has run. More... | |
| static volatile bool | IsCallbackEnabled = false |
| static void | CheckMusicFinished () |
| static void | MusicFinishedCallback () |
| void | InitMusic () |
| Initialize music. More... | |
| void | CallbackMusicEnable () |
| Turn music stopped callback on. More... | |
| void | CallbackMusicDisable () |
| Skip the next music stopped callback invocation. More... | |
| void | CallbackMusicTrigger () |
| Turn music stopped callback on and trigger it immediately. More... | |
| #define SoundFrequency 44100 |
| void CallbackMusicDisable | ( | ) |
Skip the next music stopped callback invocation.
| void CallbackMusicEnable | ( | ) |
Turn music stopped callback on.
| void CallbackMusicTrigger | ( | ) |
Turn music stopped callback on and trigger it immediately.
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static |
Check if music is finished and play the next song
| void InitMusic | ( | ) |
Initialize music.
Init music
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static |
Callback for when music has finished Note: we are in the sdl audio thread, so dispatch an event to the main event loop
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static |
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static |
flag is set when a MusicFinishedCallback was enqueued in the event loop and should be handled, and unset when the handler has run.
1.8.17
(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.