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/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
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65 extern void CommandLog(
const char *action,
const CUnit *unit,
int flush,
66 int x,
int y,
const CUnit *dest,
const char *value,
int num);
72 extern int LoadReplay(
const std::string &name);
86 #endif // !__REPLAY_H__
ReplayType
Definition: replay.h:44
bool IsReplayGame()
Definition: replay.cpp:630
void SaveReplayList(CFile &file)
Save the replay list to file.
Definition: replay.cpp:640
void CommandLog(const char *action, const CUnit *unit, int flush, int x, int y, const CUnit *dest, const char *value, int num)
Replay game type.
Definition: replay.cpp:361
@ ReplayMultiPlayer
Single player replay.
Definition: replay.h:47
void CleanReplayLog()
Clean replay.
Definition: replay.cpp:687
void EndReplayLog()
End logging.
Definition: replay.cpp:670
void SinglePlayerReplayEachCycle()
Replay user commands from log each cycle, single player games.
Definition: replay.cpp:884
int LoadReplay(const std::string &name)
Load replay.
Definition: replay.cpp:650
ReplayType ReplayGameType
True, if command log is off.
Definition: replay.cpp:135
bool CommandLogDisabled
Definition: replay.cpp:134
void MultiPlayerReplayEachCycle()
Replay user commands from log each cycle, multiplayer games.
Definition: replay.cpp:894
@ ReplaySinglePlayer
No replay.
Definition: replay.h:46
void ReplayCclRegister()
Register ccl functions related to network.
Definition: replay.cpp:971
@ ReplayNone
Definition: replay.h:45
The big unit structure.
Definition: unit.h:135
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