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/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
#include <string>Go to the source code of this file.
replay.h - The replay header file. | |
| enum | ReplayType { ReplayNone, ReplaySinglePlayer, ReplayMultiPlayer } |
| bool | CommandLogDisabled |
| ReplayType | ReplayGameType |
| True, if command log is off. More... | |
| void | CommandLog (const char *action, const CUnit *unit, int flush, int x, int y, const CUnit *dest, const char *value, int num) |
| Replay game type. More... | |
| void | SinglePlayerReplayEachCycle () |
| Replay user commands from log each cycle, single player games. More... | |
| void | MultiPlayerReplayEachCycle () |
| Replay user commands from log each cycle, multiplayer games. More... | |
| int | LoadReplay (const std::string &name) |
| Load replay. More... | |
| void | EndReplayLog () |
| End logging. More... | |
| void | CleanReplayLog () |
| Clean replay. More... | |
| void | SaveReplayList (CFile &file) |
| Save the replay list to file. More... | |
| void | ReplayCclRegister () |
| Register ccl functions related to network. More... | |
| bool | IsReplayGame () |
| enum ReplayType |
| void CleanReplayLog | ( | ) |
Clean replay.
Clean replay log
| void CommandLog | ( | const char * | action, |
| const CUnit * | unit, | ||
| int | flush, | ||
| int | x, | ||
| int | y, | ||
| const CUnit * | dest, | ||
| const char * | value, | ||
| int | num | ||
| ) |
Replay game type.
Log commands into file
Log commands into file.
This could later be used to recover, crashed games.
| action | Command name (move,attack,...). |
| unit | Unit that receive the command. |
| flush | Append command or flush old commands. |
| x | optional X map position. |
| y | optional y map position. |
| dest | optional destination unit. |
| value | optional command argument (unit-type,...). |
| num | optional number argument |
| void EndReplayLog | ( | ) |
End logging.
End logging
| bool IsReplayGame | ( | ) |
Check if we're replaying a game
| int LoadReplay | ( | const std::string & | name | ) |
Load replay.
Load a log file to replay a game
| name | name of file to load. |
| void MultiPlayerReplayEachCycle | ( | ) |
Replay user commands from log each cycle, multiplayer games.
Replay user commands from log each cycle, multiplayer games
| void ReplayCclRegister | ( | ) |
Register ccl functions related to network.
Register Ccl functions with lua
Save the replay list to file.
Save generated replay
| file | file to save to. |
| void SinglePlayerReplayEachCycle | ( | ) |
Replay user commands from log each cycle, single player games.
Replay user commands from log each cycle, single player games
| bool CommandLogDisabled |
| ReplayType ReplayGameType |
True, if command log is off.
True, if command log is off.
1.8.17
(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.