_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include "stratagus.h"
#include "missile.h"
#include "luacallback.h"
#include "script.h"
#include "unittype.h"
#include "unit.h"
#include "unit_manager.h"
#include "video.h"
script_missile.cpp - The missile-type ccl functions. | |
static const char * | MissileClassNames [] |
static int | CclDefineMissileType (lua_State *l) |
static int | CclMissile (lua_State *l) |
static int | CclDefineBurningBuilding (lua_State *l) |
static int | CclCreateMissile (lua_State *l) |
void | MissileCclRegister () |
Burning building frames. More... | |
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static |
Create a missile on the map
l | Lua state. |
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static |
Define burning building missiles.
l | Lua state. |
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Parse missile-type.
l | Lua state. |
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Create a missile.
l | Lua state. |
void MissileCclRegister | ( | ) |
Burning building frames.
Register CCL features for missile-type.
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Missile class names, used to load/save the missiles.