_________ __ __
/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
#include "stratagus.h"#include "missile.h"#include "luacallback.h"#include "script.h"#include "unittype.h"#include "unit.h"#include "unit_manager.h"#include "video.h"script_missile.cpp - The missile-type ccl functions. | |
| static const char * | MissileClassNames [] |
| static int | CclDefineMissileType (lua_State *l) |
| static int | CclMissile (lua_State *l) |
| static int | CclDefineBurningBuilding (lua_State *l) |
| static int | CclCreateMissile (lua_State *l) |
| void | MissileCclRegister () |
| Burning building frames. More... | |
|
static |
Create a missile on the map
| l | Lua state. |
|
static |
Define burning building missiles.
| l | Lua state. |
|
static |
Parse missile-type.
| l | Lua state. |
|
static |
Create a missile.
| l | Lua state. |
| void MissileCclRegister | ( | ) |
Burning building frames.
Register CCL features for missile-type.
|
static |
Missile class names, used to load/save the missiles.
1.8.17
(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.