_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include "sound.h"
Go to the source code of this file.
sound_server.h - The sound server header file. | |
#define | MaxVolume 255 |
#define | SOUND_BUFFER_SIZE 65536 |
uint32_t | SDL_SOUND_FINISHED |
int | SetChannelVolume (int channel, int volume) |
Set the channel volume. More... | |
void | SetChannelStereo (int channel, int stereo) |
Set the channel stereo. More... | |
Mix_Chunk * | GetChannelSample (int channel) |
Get the sample playing on a channel. More... | |
void | StopChannel (int channel) |
Stop a channel. More... | |
void | StopAllChannels () |
Stop all channels. More... | |
bool | UnitSoundIsPlaying (Origin *origin) |
Check if this unit plays some sound. More... | |
bool | SampleIsPlaying (Mix_Chunk *sample) |
Check, if this sample is already playing. More... | |
Mix_Music * | LoadMusic (const std::string &name) |
Load music. More... | |
Mix_Chunk * | LoadSample (const std::string &name) |
Load a sample. More... | |
void | FreeSample (Mix_Chunk *sample) |
int | PlaySample (Mix_Chunk *sample, Origin *origin=NULL) |
Play a sample. More... | |
int | PlaySample (Mix_Chunk *sample, void(*callback)(int channel)) |
Play a sample, registering a "finished" callback. More... | |
int | PlaySoundFile (const std::string &name) |
Play a sound file. More... | |
void | SetEffectsVolume (int volume) |
Set effects volume. More... | |
int | GetEffectsVolume () |
Get effects volume. More... | |
void | SetEffectsEnabled (bool enabled) |
Set effects enabled. More... | |
bool | IsEffectsEnabled () |
Check if effects are enabled. More... | |
void | SetMusicFinishedCallback (void(*callback)()) |
Set the music finished callback. More... | |
int | PlayMusic (const std::string &file) |
Play a music file. More... | |
void | StopMusic () |
Stop music playing. More... | |
void | SetMusicVolume (int volume) |
Set music volume. More... | |
int | GetMusicVolume () |
Get music volume. More... | |
void | SetMusicEnabled (bool enabled) |
Set music enabled. More... | |
bool | IsMusicEnabled () |
Check if music is enabled. More... | |
bool | IsMusicPlaying () |
Check if music is playing. More... | |
bool | SoundEnabled () |
Check if sound is enabled. More... | |
int | InitSound () |
Initialize the sound card. More... | |
void | QuitSound () |
Cleanup sound. More... | |
void | HandleSoundEvent (SDL_Event &event) |
#define MaxVolume 255 |
#define SOUND_BUFFER_SIZE 65536 |
void FreeSample | ( | Mix_Chunk * | sample | ) |
Free a sample loaded with LoadSample.
sample |
Mix_Chunk* GetChannelSample | ( | int | channel | ) |
Get the sample playing on a channel.
Get the sample playing on a channel
int GetEffectsVolume | ( | ) |
Get effects volume.
Get effects volume
int GetMusicVolume | ( | ) |
Get music volume.
Get music volume
void HandleSoundEvent | ( | SDL_Event & | event | ) |
int InitSound | ( | ) |
Initialize the sound card.
Initialize sound card.
bool IsEffectsEnabled | ( | ) |
Check if effects are enabled.
Check if effects are enabled
bool IsMusicEnabled | ( | ) |
Check if music is enabled.
Check if music is enabled
bool IsMusicPlaying | ( | ) |
Check if music is playing.
Check if music is playing
Mix_Music* LoadMusic | ( | const std::string & | name | ) |
Load music.
Load a music file
name | File name |
Mix_Chunk* LoadSample | ( | const std::string & | name | ) |
Load a sample.
Load a sample
name | File name of sample (short version). |
int PlayMusic | ( | const std::string & | file | ) |
Play a music file.
Play a music file. This also enables the music finished callback.
file | Name of music file, format is automatically detected. |
int PlaySample | ( | Mix_Chunk * | sample, |
Origin * | origin = NULL |
||
) |
Play a sample.
int PlaySample | ( | Mix_Chunk * | sample, |
void(*)(int channel) | callback | ||
) |
Play a sample, registering a "finished" callback.
int PlaySoundFile | ( | const std::string & | name | ) |
Play a sound file.
void QuitSound | ( | ) |
Cleanup sound.
Cleanup sound server.
bool SampleIsPlaying | ( | Mix_Chunk * | sample | ) |
Check, if this sample is already playing.
Check if this sound is already playing
void SetChannelStereo | ( | int | channel, |
int | stereo | ||
) |
Set the channel stereo.
Set the channel stereo
channel | Channel to set |
stereo | -128 to 127, out of range will not set the stereo |
int SetChannelVolume | ( | int | channel, |
int | volume | ||
) |
Set the channel volume.
Set the channel volume
channel | Channel to set |
volume | New volume 0-255, <0 will not set the volume |
void SetEffectsEnabled | ( | bool | enabled | ) |
Set effects enabled.
Set effects enabled
void SetEffectsVolume | ( | int | volume | ) |
Set effects volume.
Set the global sound volume.
volume | the sound volume 0-255 |
void SetMusicEnabled | ( | bool | enabled | ) |
Set music enabled.
Set music enabled
Set the music finished callback.
Set the music finished callback
void SetMusicVolume | ( | int | volume | ) |
Set music volume.
Set the music volume.
volume | the music volume 0-255 |
bool SoundEnabled | ( | ) |
Check if sound is enabled.
Check if sound is enabled
void StopAllChannels | ( | ) |
Stop all channels.
Stop all channels
void StopChannel | ( | int | channel | ) |
Stop a channel.
Stop a channel
channel | Channel to stop |
void StopMusic | ( | ) |
Stop music playing.
Stop the current playing music. This does not trigger the music finished callback.
bool UnitSoundIsPlaying | ( | Origin * | origin | ) |
Check if this unit plays some sound.
uint32_t SDL_SOUND_FINISHED |