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/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
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30 #ifndef SPELL_AREABOMBARDMENT_H
31 #define SPELL_AREABOMBARDMENT_H
45 StartOffsetX(0), StartOffsetY(0),
Missile(NULL) {};
48 virtual void Parse(lua_State *l,
int startIndex,
int endIndex);
61 #endif // SPELL_AREABOMBARDMENT_H
Base structure of missile-types.
Definition: missile.h:343
virtual void Parse(lua_State *l, int startIndex, int endIndex)
Definition: spell_areabombardment.cpp:43
Spell_AreaBombardment()
Definition: spell_areabombardment.h:44
Definition: spell_areabombardment.h:41
virtual int Cast(CUnit &caster, const SpellType &spell, CUnit *&target, const Vec2i &goalPos)
Definition: spell_areabombardment.cpp:87
The big unit structure.
Definition: unit.h:135
Missile on the map.
Definition: missile.h:413
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