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/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
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29 #ifndef SPELL_LUACALLBACK_H
30 #define SPELL_LUACALLBACK_H
49 virtual void Parse(lua_State *l,
int startIndex,
int endIndex);
57 #endif // SPELL_LUACALLBACK_H
Definition: spell_luacallback.h:42
virtual void Parse(lua_State *l, int startIndex, int endIndex)
Definition: spell_luacallback.cpp:40
~Spell_LuaCallback()
Definition: spell_luacallback.h:46
Definition: luacallback.h:41
virtual int Cast(CUnit &caster, const SpellType &spell, CUnit *&target, const Vec2i &goalPos)
Definition: spell_luacallback.cpp:59
Spell_LuaCallback()
Definition: spell_luacallback.h:45
The big unit structure.
Definition: unit.h:135
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