_________ __ __
/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
Single tile definition.
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#include <tileset.h>
◆ CTileInfo() [1/2]
◆ CTileInfo() [2/2]
CTileInfo::CTileInfo |
( |
unsigned char |
base, |
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unsigned char |
mix |
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) |
| |
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inline |
◆ operator!=()
bool CTileInfo::operator!= |
( |
const CTileInfo & |
rhs | ) |
const |
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inline |
◆ operator==()
bool CTileInfo::operator== |
( |
const CTileInfo & |
rhs | ) |
const |
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inline |
◆ BaseTerrain
unsigned char CTileInfo::BaseTerrain |
◆ MixTerrain
unsigned char CTileInfo::MixTerrain |
Basic terrain of the tile.
The documentation for this struct was generated from the following file:
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