_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
Unit visibility counts. More...
#include <unit.h>
Public Member Functions | |
_seen_stuff_ () | |
Public Attributes | |
const CConstructionFrame * | CFrame |
int | Frame |
Seen construction frame. More... | |
const CUnitType * | Type |
last seen frame/stage of buildings More... | |
Vec2i | tilePos |
Pointer to last seen unit-type. More... | |
signed char | IX |
Last unit->tilePos Seen. More... | |
signed char | IY |
Seen X image displacement to map position. More... | |
unsigned | Constructed: 1 |
seen Y image displacement to map position More... | |
unsigned | State: 3 |
Unit seen construction. More... | |
unsigned | Destroyed: PlayerMax |
Unit seen build/upgrade state. More... | |
unsigned | ByPlayer: PlayerMax |
Unit seen destroyed or not. More... | |
Unit visibility counts.
|
inline |
unsigned CUnit::_seen_stuff_::ByPlayer |
Unit seen destroyed or not.
const CConstructionFrame* CUnit::_seen_stuff_::CFrame |
unsigned CUnit::_seen_stuff_::Constructed |
seen Y image displacement to map position
unsigned CUnit::_seen_stuff_::Destroyed |
Unit seen build/upgrade state.
int CUnit::_seen_stuff_::Frame |
Seen construction frame.
signed char CUnit::_seen_stuff_::IX |
Last unit->tilePos Seen.
signed char CUnit::_seen_stuff_::IY |
Seen X image displacement to map position.
unsigned CUnit::_seen_stuff_::State |
Unit seen construction.
Vec2i CUnit::_seen_stuff_::tilePos |
Pointer to last seen unit-type.
const CUnitType* CUnit::_seen_stuff_::Type |
last seen frame/stage of buildings