_________ __ __
/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
Unit visibility counts. More...
#include <unit.h>
Public Member Functions | |
| _seen_stuff_ () | |
Public Attributes | |
| const CConstructionFrame * | CFrame |
| int | Frame |
| Seen construction frame. More... | |
| const CUnitType * | Type |
| last seen frame/stage of buildings More... | |
| Vec2i | tilePos |
| Pointer to last seen unit-type. More... | |
| signed char | IX |
| Last unit->tilePos Seen. More... | |
| signed char | IY |
| Seen X image displacement to map position. More... | |
| unsigned | Constructed: 1 |
| seen Y image displacement to map position More... | |
| unsigned | State: 3 |
| Unit seen construction. More... | |
| unsigned | Destroyed: PlayerMax |
| Unit seen build/upgrade state. More... | |
| unsigned | ByPlayer: PlayerMax |
| Unit seen destroyed or not. More... | |
Unit visibility counts.
|
inline |
| unsigned CUnit::_seen_stuff_::ByPlayer |
Unit seen destroyed or not.
| const CConstructionFrame* CUnit::_seen_stuff_::CFrame |
| unsigned CUnit::_seen_stuff_::Constructed |
seen Y image displacement to map position
| unsigned CUnit::_seen_stuff_::Destroyed |
Unit seen build/upgrade state.
| int CUnit::_seen_stuff_::Frame |
Seen construction frame.
| signed char CUnit::_seen_stuff_::IX |
Last unit->tilePos Seen.
| signed char CUnit::_seen_stuff_::IY |
Seen X image displacement to map position.
| unsigned CUnit::_seen_stuff_::State |
Unit seen construction.
| Vec2i CUnit::_seen_stuff_::tilePos |
Pointer to last seen unit-type.
| const CUnitType* CUnit::_seen_stuff_::Type |
last seen frame/stage of buildings
1.8.17
(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.