_________ __                 __
        /   _____//  |_____________ _/  |______     ____  __ __  ______
        \_____  \\   __\_  __ \__  \\   __\__  \   / ___\|  |  \/  ___/
        /        \|  |  |  | \// __ \|  |  / __ \_/ /_/  >  |  /\___ \
       /_______  /|__|  |__|  (____  /__| (____  /\___  /|____//____  >
               \/                  \/          \//_____/            \/
    ______________________                           ______________________
                          T H E   W A R   B E G I N S
                   Stratagus - A free fantasy real time strategy game engine

Public Attributes | List of all members
EventCallback Struct Reference

#include <video.h>

Public Attributes

void(* ButtonPressed )(unsigned buttons)
 Callback for mouse button press. More...
 
void(* ButtonReleased )(unsigned buttons)
 Callback for mouse button release. More...
 
void(* MouseMoved )(const PixelPos &screenPos)
 Callback for mouse move. More...
 
void(* MouseExit )()
 Callback for mouse exit of game window. More...
 
void(* KeyPressed )(unsigned keycode, unsigned keychar)
 Callback for key press. More...
 
void(* KeyReleased )(unsigned keycode, unsigned keychar)
 Callback for key release. More...
 
void(* KeyRepeated )(unsigned keycode, unsigned keychar)
 Callback for key repeated. More...
 
void(* NetworkEvent )()
 Callback for network event. More...
 

Detailed Description

Event call back.

This is placed in the video part, because it depends on the video hardware driver.

Member Data Documentation

◆ ButtonPressed

void(* EventCallback::ButtonPressed) (unsigned buttons)

Callback for mouse button press.

◆ ButtonReleased

void(* EventCallback::ButtonReleased) (unsigned buttons)

Callback for mouse button release.

◆ KeyPressed

void(* EventCallback::KeyPressed) (unsigned keycode, unsigned keychar)

Callback for key press.

◆ KeyReleased

void(* EventCallback::KeyReleased) (unsigned keycode, unsigned keychar)

Callback for key release.

◆ KeyRepeated

void(* EventCallback::KeyRepeated) (unsigned keycode, unsigned keychar)

Callback for key repeated.

◆ MouseExit

void(* EventCallback::MouseExit) ()

Callback for mouse exit of game window.

◆ MouseMoved

void(* EventCallback::MouseMoved) (const PixelPos &screenPos)

Callback for mouse move.

◆ NetworkEvent

void(* EventCallback::NetworkEvent) ()

Callback for network event.


The documentation for this struct was generated from the following file:
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