_________ __ __
/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
Public Member Functions | |
| void | Clear () |
Public Attributes | |
| unsigned char | State |
| unsigned short | MsgCnt |
| Menu: ConnectState. More... | |
| unsigned int | StateArg |
| Menu: Counter for state msg of same type (detect unreachable) More... | |
| unsigned long | LastFrame |
| Arbitrary argument for state to keep track of things. More... | |
Connect state information of network systems active in current game.
|
inline |
| unsigned long NetworkState::LastFrame |
Arbitrary argument for state to keep track of things.
| unsigned short NetworkState::MsgCnt |
Menu: ConnectState.
| unsigned char NetworkState::State |
| unsigned int NetworkState::StateArg |
Menu: Counter for state msg of same type (detect unreachable)
1.8.17
(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.