_________ __                 __
        /   _____//  |_____________ _/  |______     ____  __ __  ______
        \_____  \\   __\_  __ \__  \\   __\__  \   / ___\|  |  \/  ___/
        /        \|  |  |  | \// __ \|  |  / __ \_/ /_/  >  |  /\___ \
       /_______  /|__|  |__|  (____  /__| (____  /\___  /|____//____  >
               \/                  \/          \//_____/            \/
    ______________________                           ______________________
                          T H E   W A R   B E G I N S
                   Stratagus - A free fantasy real time strategy game engine

Public Member Functions | Public Attributes | List of all members
NetworkState Struct Reference

Public Member Functions

void Clear ()
 

Public Attributes

unsigned char State
 
unsigned short MsgCnt
 Menu: ConnectState. More...
 
unsigned int StateArg
 Menu: Counter for state msg of same type (detect unreachable) More...
 
unsigned long LastFrame
 Arbitrary argument for state to keep track of things. More...
 

Detailed Description

Connect state information of network systems active in current game.

Member Function Documentation

◆ Clear()

void NetworkState::Clear ( )
inline

Member Data Documentation

◆ LastFrame

unsigned long NetworkState::LastFrame

Arbitrary argument for state to keep track of things.

◆ MsgCnt

unsigned short NetworkState::MsgCnt

Menu: ConnectState.

◆ State

unsigned char NetworkState::State

◆ StateArg

unsigned int NetworkState::StateArg

Menu: Counter for state msg of same type (detect unreachable)


The documentation for this struct was generated from the following file:
(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.
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