_________ __ __
/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
#include <wav.h>
Public Attributes | |
| unsigned short | Encoding |
| unsigned short | Channels |
| 1 = PCM More... | |
| unsigned int | Frequency |
| 1 = mono, 2 = stereo More... | |
| unsigned int | ByteRate |
| One of 11025, 22050, or 44100 Hz. More... | |
| unsigned short | SampleSize |
| Average bytes per second. More... | |
| unsigned short | BitsPerSample |
| Bytes per sample block. More... | |
Wav format
| unsigned short WavFMT::BitsPerSample |
Bytes per sample block.
| unsigned int WavFMT::ByteRate |
One of 11025, 22050, or 44100 Hz.
| unsigned short WavFMT::Channels |
1 = PCM
| unsigned short WavFMT::Encoding |
| unsigned int WavFMT::Frequency |
1 = mono, 2 = stereo
| unsigned short WavFMT::SampleSize |
Average bytes per second.
1.8.17
(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.