_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include <wav.h>
Public Attributes | |
unsigned short | Encoding |
unsigned short | Channels |
1 = PCM More... | |
unsigned int | Frequency |
1 = mono, 2 = stereo More... | |
unsigned int | ByteRate |
One of 11025, 22050, or 44100 Hz. More... | |
unsigned short | SampleSize |
Average bytes per second. More... | |
unsigned short | BitsPerSample |
Bytes per sample block. More... | |
Wav format
unsigned short WavFMT::BitsPerSample |
Bytes per sample block.
unsigned int WavFMT::ByteRate |
One of 11025, 22050, or 44100 Hz.
unsigned short WavFMT::Channels |
1 = PCM
unsigned short WavFMT::Encoding |
unsigned int WavFMT::Frequency |
1 = mono, 2 = stereo
unsigned short WavFMT::SampleSize |
Average bytes per second.