_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include "stratagus.h"
#include "title.h"
#include "video.h"
#include "movie.h"
#include "font.h"
#include "sound_server.h"
#include "editor.h"
title.cpp - The title screen. | |
TitleScreen ** | TitleScreens |
static bool | WaitNoEvent |
Title screens to show at startup. More... | |
std::string | CliMapName |
Flag got an event. More... | |
static void | WaitCallbackButtonPressed (unsigned) |
static void | WaitCallbackButtonReleased (unsigned) |
static void | WaitCallbackKeyPressed (unsigned, unsigned) |
static void | WaitCallbackKeyReleased (unsigned, unsigned) |
static void | WaitCallbackKeyRepeated (unsigned, unsigned) |
static void | WaitCallbackMouse (const PixelPos &) |
static void | WaitCallbackExit () |
void | ShowTitleScreens () |
File for title screen. More... | |
void | ShowFullImage (const std::string &filename, unsigned int timeOutInSecond) |
void ShowFullImage | ( | const std::string & | filename, |
unsigned int | timeOutInSecond | ||
) |
void ShowTitleScreens | ( | ) |
File for title screen.
Show the title screens
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static |
Callback for input.
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static |
Callback for input.
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static |
Callback for exit.
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static |
Callback for input.
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static |
Callback for input.
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static |
Callback for input.
std::string CliMapName |
Flag got an event.
TitleScreen** TitleScreens |
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static |
Title screens to show at startup.