_________ __                 __
        /   _____//  |_____________ _/  |______     ____  __ __  ______
        \_____  \\   __\_  __ \__  \\   __\__  \   / ___\|  |  \/  ___/
        /        \|  |  |  | \// __ \|  |  / __ \_/ /_/  >  |  /\___ \
       /_______  /|__|  |__|  (____  /__| (____  /\___  /|____//____  >
               \/                  \/          \//_____/            \/
    ______________________                           ______________________
                          T H E   W A R   B E G I N S
                   Stratagus - A free fantasy real time strategy game engine

title.cpp File Reference
#include "stratagus.h"
#include "title.h"
#include "video.h"
#include "movie.h"
#include "font.h"
#include "sound_server.h"
#include "editor.h"

title.cpp - The title screen.

TitleScreen ** TitleScreens
 
static bool WaitNoEvent
 Title screens to show at startup. More...
 
std::string CliMapName
 Flag got an event. More...
 
static void WaitCallbackButtonPressed (unsigned)
 
static void WaitCallbackButtonReleased (unsigned)
 
static void WaitCallbackKeyPressed (unsigned, unsigned)
 
static void WaitCallbackKeyReleased (unsigned, unsigned)
 
static void WaitCallbackKeyRepeated (unsigned, unsigned)
 
static void WaitCallbackMouse (const PixelPos &)
 
static void WaitCallbackExit ()
 
void ShowTitleScreens ()
 File for title screen. More...
 
void ShowFullImage (const std::string &filename, unsigned int timeOutInSecond)
 

Function Documentation

◆ ShowFullImage()

void ShowFullImage ( const std::string &  filename,
unsigned int  timeOutInSecond 
)

◆ ShowTitleScreens()

void ShowTitleScreens ( )

File for title screen.

Show the title screens

◆ WaitCallbackButtonPressed()

static void WaitCallbackButtonPressed ( unsigned  )
static

Callback for input.

◆ WaitCallbackButtonReleased()

static void WaitCallbackButtonReleased ( unsigned  )
static

Callback for input.

◆ WaitCallbackExit()

static void WaitCallbackExit ( )
static

Callback for exit.

◆ WaitCallbackKeyPressed()

static void WaitCallbackKeyPressed ( unsigned  ,
unsigned   
)
static

Callback for input.

◆ WaitCallbackKeyReleased()

static void WaitCallbackKeyReleased ( unsigned  ,
unsigned   
)
static

Callback for input.

◆ WaitCallbackKeyRepeated()

static void WaitCallbackKeyRepeated ( unsigned  ,
unsigned   
)
static

Callback for input.

◆ WaitCallbackMouse()

static void WaitCallbackMouse ( const PixelPos )
static

Callback for input.

Variable Documentation

◆ CliMapName

std::string CliMapName

Flag got an event.

◆ TitleScreens

TitleScreen** TitleScreens

◆ WaitNoEvent

bool WaitNoEvent
static

Title screens to show at startup.

(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.
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