_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include "stratagus.h"
#include "translate.h"
#include "iolib.h"
#include <cstdio>
#include <map>
#include <string>
translate.cpp - Translate languages. | |
typedef std::map< std::string, std::string > | EntriesType |
static EntriesType | Entries |
const char * | Translate (const char *str) |
Translate a string. More... | |
void | AddTranslation (const char *str1, const char *str2) |
Add a translation. More... | |
void | LoadPO (const char *file) |
Load a .po file. More... | |
void | SetTranslationsFiles (const char *stratagusfile, const char *gamefile) |
Set the stratagus and game translations. More... | |
typedef std::map<std::string, std::string> EntriesType |
void AddTranslation | ( | const char * | str1, |
const char * | str2 | ||
) |
Add a translation.
Add a translation
void LoadPO | ( | const char * | file | ) |
Load a .po file.
Load a .po file
void SetTranslationsFiles | ( | const char * | stratagusfile, |
const char * | gamefile | ||
) |
Set the stratagus and game translations.
Set the stratagus and game translations
Those filenames will be saved in the preferences when SavePreferences will be called.
const char* Translate | ( | const char * | str | ) |
Translate a string.
Translate a string
|
static |