_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include <functional>
#include <guichan.h>
#include <guichan/gsdl.h>
#include "font.h"
#include "keylistener.h"
#include "luacallback.h"
#include "mouselistener.h"
Go to the source code of this file.
Classes | |
class | LuaActionListener |
class | LambdaActionListener |
class | ImageWidget |
class | ButtonWidget |
class | ImageButton |
class | ImageRadioButton |
class | ImageCheckBox |
class | ImageSlider |
class | MultiLineLabel |
class | ScrollingWidget |
class | Windows |
class | ImageTextField |
class | StringListModel |
class | LuaListModel |
class | ImageListBox |
class | ListBoxWidget |
class | ImageListBoxWidget |
class | DropDownWidget |
class | ImageDropDownWidget |
class | StatBoxWidget |
class | MenuScreen |
widgets.h - The widgets headerfile. | |
bool | GuichanActive |
void | initGuichan () |
void | freeGuichan () |
void | handleInput (const SDL_Event *event) |
void freeGuichan | ( | ) |
Free all guichan infrastructure
void handleInput | ( | const SDL_Event * | event | ) |
Handle input events
event | event to handle, null if no more events for this frame |
void initGuichan | ( | ) |
Initializes the GUI stuff
bool GuichanActive |