_________ __ __
/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
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30 #ifndef __ACTION_DIE_H__
31 #define __ACTION_DIE_H__
56 #endif // !__ACTION_DIE_H__
virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit)
Definition: action_die.cpp:63
virtual void UpdatePathFinderData(PathFinderInput &input)
Definition: action_die.h:51
virtual void Save(CFile &file, const CUnit &unit) const
Definition: action_die.cpp:54
Definition: action_die.h:37
Definition: viewport.h:63
virtual COrder_Die * Clone() const
Definition: action_die.h:42
@ UnitActionDie
unit attacks ground
Definition: actions.h:59
COrder_Die()
Definition: action_die.h:40
virtual void Execute(CUnit &unit)
Definition: action_die.cpp:97
void UpdatePathFinderData_NotCalled(PathFinderInput &input)
Definition: actions.cpp:114
virtual bool IsValid() const
Definition: action_die.cpp:68
virtual PixelPos Show(const CViewport &vp, const PixelPos &lastScreenPos) const
Definition: action_die.cpp:73
The big unit structure.
Definition: unit.h:135
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