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static COrder * | NewActionAttack (const CUnit &attacker, CUnit &target) |
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static COrder * | NewActionAttack (const CUnit &attacker, const Vec2i &dest) |
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static COrder * | NewActionAttackGround (const CUnit &attacker, const Vec2i &dest) |
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static COrder * | NewActionBoard (CUnit &unit) |
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static COrder * | NewActionBuild (const CUnit &builder, const Vec2i &pos, CUnitType &building) |
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static COrder * | NewActionBuilt (CUnit &builder, CUnit &unit) |
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static COrder * | NewActionDefend (CUnit &dest) |
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static COrder * | NewActionDie () |
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static COrder * | NewActionExplore (const CUnit &unit) |
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static COrder * | NewActionFollow (CUnit &dest) |
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static COrder * | NewActionMove (const Vec2i &pos) |
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static COrder * | NewActionPatrol (const Vec2i ¤tPos, const Vec2i &dest) |
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static COrder * | NewActionRepair (CUnit &unit, CUnit &target) |
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static COrder * | NewActionRepair (const Vec2i &pos) |
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static COrder * | NewActionResearch (CUnit &unit, CUpgrade &upgrade) |
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static COrder * | NewActionResource (CUnit &harvester, const Vec2i &pos) |
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static COrder * | NewActionResource (CUnit &harvester, CUnit &mine) |
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static COrder * | NewActionReturnGoods (CUnit &harvester, CUnit *depot) |
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static COrder * | NewActionSpellCast (const SpellType &spell, const Vec2i &pos, CUnit *target, bool isAutocast=false) |
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static COrder * | NewActionStandGround () |
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static COrder * | NewActionStill () |
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static COrder * | NewActionTrain (CUnit &trainer, CUnitType &type) |
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static COrder * | NewActionTransformInto (CUnitType &type) |
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static COrder * | NewActionUpgradeTo (CUnit &unit, CUnitType &type, bool instant=false) |
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static COrder * | NewActionUnload (const Vec2i &pos, CUnit *what) |
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const unsigned char | Action |
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bool | Finished |
| global action More...
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bool | Instant |
| true when order is finish More...
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void | UpdatePathFinderData_NotCalled (PathFinderInput &input) |
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