_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include "stratagus.h"
#include "action/action_still.h"
#include "animation.h"
#include "commands.h"
#include "iolib.h"
#include "map.h"
#include "missile.h"
#include "player.h"
#include "script.h"
#include "settings.h"
#include "spells.h"
#include "tileset.h"
#include "unit.h"
#include "unit_find.h"
#include "unittype.h"
#include "video.h"
Classes | |
class | IsTargetInRange |
class | IsAReparableUnitBy |
action_still.cpp - The stand still action. | |
enum | { SUB_STILL_STANDBY = 0, SUB_STILL_ATTACK } |
void | UnHideUnit (CUnit &unit) |
static bool | MoveRandomly (CUnit &unit) |
bool | AutoCast (CUnit &unit) |
static CUnit * | UnitToRepairInRange (const CUnit &unit, int range) |
bool | AutoRepair (CUnit &unit) |
bool | AutoAttack (CUnit &unit) |
bool AutoAttack | ( | CUnit & | unit | ) |
Auto attack nearby units if possible
bool AutoCast | ( | CUnit & | unit | ) |
Auto cast a spell if possible
bool AutoRepair | ( | CUnit & | unit | ) |
Auto repair a unit if possible
|
static |
Move in a random direction
Try to find a repairable unit around and return it.
unit | unit which can repair. |
range | range to find a repairable unit. |