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/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
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T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
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30 #ifndef ANIMATION_SOUND_H
31 #define ANIMATION_SOUND_H
44 virtual void Action(
CUnit &unit,
int &move,
int scale)
const;
45 virtual void Init(
const char *s, lua_State *l);
55 #endif // ANIMATION_SOUND_H
Definition: unitsound.h:54
virtual void Init(const char *s, lua_State *l)
Definition: animation_sound.cpp:52
CAnimation_Sound()
Definition: animation_sound.h:42
Definition: animation.h:94
void MapSound()
Definition: animation_sound.cpp:57
The big unit structure.
Definition: unit.h:135
Definition: animation_sound.h:39
@ AnimationSound
Definition: animation.h:60
virtual void Action(CUnit &unit, int &move, int scale) const
Definition: animation_sound.cpp:44
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