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/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
#include <unittype.h>
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int | Thickness |
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int | ColorIndex |
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unsigned int | Index |
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int | OffsetX |
| Index of the variable. More...
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int | OffsetY |
| Offset in X coord. More...
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int | OffsetXPercent |
| Offset in Y coord. More...
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int | OffsetYPercent |
| Percent offset (TileWidth) in X coord. More...
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bool | IsCenteredInX |
| Percent offset (TileHeight) in Y coord. More...
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bool | IsCenteredInY |
| if true, use center of deco instead of left border More...
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bool | ShowIfNotEnable |
| if true, use center of deco instead of upper border More...
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bool | ShowWhenNull |
| if false, Show only if var is enable More...
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bool | HideHalf |
| if false, don't show if var is null (F.E poison) More...
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bool | ShowWhenMax |
| if true, don't show when 0 < var < max. More...
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bool | ShowOnlySelected |
| if false, don't show if var is to max. (Like mana) More...
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bool | HideNeutral |
| if true, show only for selected units. More...
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bool | HideAllied |
| if true, don't show for neutral unit. More...
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bool | ShowOpponent |
| if true, don't show for allied unit. (but show own units) More...
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bool | BoolFlagInvert |
| if true, show for opponent unit. More...
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int | BoolFlag |
| if 1, invert the bool flag check More...
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◆ CDecoVarFrame()
CDecoVarFrame::CDecoVarFrame |
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inline |
◆ Draw()
Draw bar for variables.
- Parameters
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x | X screen pixel position |
y | Y screen pixel position |
unit | Unit pointer |
- Todo:
- fix color configuration.
Implements CDecoVar.
◆ ColorIndex
int CDecoVarFrame::ColorIndex |
◆ Thickness
int CDecoVarFrame::Thickness |
The documentation for this class was generated from the following files:
(C) Copyright 1998-2012 by The