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        /   _____//  |_____________ _/  |______     ____  __ __  ______
        \_____  \\   __\_  __ \__  \\   __\__  \   / ___\|  |  \/  ___/
        /        \|  |  |  | \// __ \|  |  / __ \_/ /_/  >  |  /\___ \
       /_______  /|__|  |__|  (____  /__| (____  /\___  /|____//____  >
               \/                  \/          \//_____/            \/
    ______________________                           ______________________
                          T H E   W A R   B E G I N S
                   Stratagus - A free fantasy real time strategy game engine

Public Member Functions | Public Attributes | List of all members
CDecoVar Class Referenceabstract

#include <unittype.h>

Inheritance diagram for CDecoVar:
CDecoVarAnimatedSprite CDecoVarBar CDecoVarFrame CDecoVarSpriteBar CDecoVarStaticSprite CDecoVarText

Public Member Functions

 CDecoVar ()
 
virtual ~CDecoVar ()
 
virtual void Draw (int x, int y, const CUnitType &type, const CVariable &var) const =0
 function to draw the decorations. More...
 
unit_draw.cpp - The draw routines for units.
bool BoolFlagMatches (const CUnitType &type) const
 Check if this decoration defines a condition on boolean flags and if so, if that condition matches. More...
 

Public Attributes

unsigned int Index
 
int OffsetX
 Index of the variable. More...
 
int OffsetY
 Offset in X coord. More...
 
int OffsetXPercent
 Offset in Y coord. More...
 
int OffsetYPercent
 Percent offset (TileWidth) in X coord. More...
 
bool IsCenteredInX
 Percent offset (TileHeight) in Y coord. More...
 
bool IsCenteredInY
 if true, use center of deco instead of left border More...
 
bool ShowIfNotEnable
 if true, use center of deco instead of upper border More...
 
bool ShowWhenNull
 if false, Show only if var is enable More...
 
bool HideHalf
 if false, don't show if var is null (F.E poison) More...
 
bool ShowWhenMax
 if true, don't show when 0 < var < max. More...
 
bool ShowOnlySelected
 if false, don't show if var is to max. (Like mana) More...
 
bool HideNeutral
 if true, show only for selected units. More...
 
bool HideAllied
 if true, don't show for neutral unit. More...
 
bool ShowOpponent
 if true, don't show for allied unit. (but show own units) More...
 
bool BoolFlagInvert
 if true, show for opponent unit. More...
 
int BoolFlag
 if 1, invert the bool flag check More...
 

Detailed Description

Decoration for user defined variable.

It is used to show variables graphicly.

Todo:
add more stuff in this struct.

Constructor & Destructor Documentation

◆ CDecoVar()

CDecoVar::CDecoVar ( )
inline

◆ ~CDecoVar()

virtual CDecoVar::~CDecoVar ( )
inlinevirtual

Member Function Documentation

◆ BoolFlagMatches()

bool CDecoVar::BoolFlagMatches ( const CUnitType type) const

Check if this decoration defines a condition on boolean flags and if so, if that condition matches.

Parameters
typethe unit type to check against
Returns
true if the decoration has a condition on a boolean variable and that condition matches, false otherwise

◆ Draw()

virtual void CDecoVar::Draw ( int  x,
int  y,
const CUnitType type,
const CVariable var 
) const
pure virtual

function to draw the decorations.

Implemented in CDecoVarAnimatedSprite, CDecoVarStaticSprite, CDecoVarSpriteBar, CDecoVarText, CDecoVarFrame, and CDecoVarBar.

Member Data Documentation

◆ BoolFlag

int CDecoVar::BoolFlag

if 1, invert the bool flag check

◆ BoolFlagInvert

bool CDecoVar::BoolFlagInvert

if true, show for opponent unit.

◆ HideAllied

bool CDecoVar::HideAllied

if true, don't show for neutral unit.

◆ HideHalf

bool CDecoVar::HideHalf

if false, don't show if var is null (F.E poison)

◆ HideNeutral

bool CDecoVar::HideNeutral

if true, show only for selected units.

◆ Index

unsigned int CDecoVar::Index

◆ IsCenteredInX

bool CDecoVar::IsCenteredInX

Percent offset (TileHeight) in Y coord.

◆ IsCenteredInY

bool CDecoVar::IsCenteredInY

if true, use center of deco instead of left border

◆ OffsetX

int CDecoVar::OffsetX

Index of the variable.

See also
DefineVariables

◆ OffsetXPercent

int CDecoVar::OffsetXPercent

Offset in Y coord.

◆ OffsetY

int CDecoVar::OffsetY

Offset in X coord.

◆ OffsetYPercent

int CDecoVar::OffsetYPercent

Percent offset (TileWidth) in X coord.

◆ ShowIfNotEnable

bool CDecoVar::ShowIfNotEnable

if true, use center of deco instead of upper border

◆ ShowOnlySelected

bool CDecoVar::ShowOnlySelected

if false, don't show if var is to max. (Like mana)

◆ ShowOpponent

bool CDecoVar::ShowOpponent

if true, don't show for allied unit. (but show own units)

◆ ShowWhenMax

bool CDecoVar::ShowWhenMax

if true, don't show when 0 < var < max.

◆ ShowWhenNull

bool CDecoVar::ShowWhenNull

if false, Show only if var is enable


The documentation for this class was generated from the following files:
(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.
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