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char | NSprite |
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unsigned int | Index |
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int | OffsetX |
| Index of the variable. More...
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int | OffsetY |
| Offset in X coord. More...
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int | OffsetXPercent |
| Offset in Y coord. More...
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int | OffsetYPercent |
| Percent offset (TileWidth) in X coord. More...
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bool | IsCenteredInX |
| Percent offset (TileHeight) in Y coord. More...
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bool | IsCenteredInY |
| if true, use center of deco instead of left border More...
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bool | ShowIfNotEnable |
| if true, use center of deco instead of upper border More...
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bool | ShowWhenNull |
| if false, Show only if var is enable More...
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bool | HideHalf |
| if false, don't show if var is null (F.E poison) More...
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bool | ShowWhenMax |
| if true, don't show when 0 < var < max. More...
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bool | ShowOnlySelected |
| if false, don't show if var is to max. (Like mana) More...
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bool | HideNeutral |
| if true, show only for selected units. More...
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bool | HideAllied |
| if true, don't show for neutral unit. More...
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bool | ShowOpponent |
| if true, don't show for allied unit. (but show own units) More...
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bool | BoolFlagInvert |
| if true, show for opponent unit. More...
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int | BoolFlag |
| if 1, invert the bool flag check More...
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Sprite contains frame from full (left)to empty state (right).