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/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
#include <net_message.h>
◆ CInitMessage_Welcome()
CInitMessage_Welcome::CInitMessage_Welcome |
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◆ Deserialize()
void CInitMessage_Welcome::Deserialize |
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const unsigned char * |
p | ) |
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◆ GetHeader()
◆ Serialize()
const unsigned char * CInitMessage_Welcome::Serialize |
( |
| ) |
const |
◆ Size()
static size_t CInitMessage_Welcome::Size |
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| ) |
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inlinestatic |
◆ gameCyclesPerUpdate
int32_t CInitMessage_Welcome::gameCyclesPerUpdate |
◆ hosts
◆ Lag
int32_t CInitMessage_Welcome::Lag |
slot for the receiving host in the server host array
◆ NetHostSlot
uint16_t CInitMessage_Welcome::NetHostSlot |
Participants information.
The documentation for this class was generated from the following files:
(C) Copyright 1998-2012 by The