_________ __                 __
        /   _____//  |_____________ _/  |______     ____  __ __  ______
        \_____  \\   __\_  __ \__  \\   __\__  \   / ___\|  |  \/  ___/
        /        \|  |  |  | \// __ \|  |  / __ \_/ /_/  >  |  /\___ \
       /_______  /|__|  |__|  (____  /__| (____  /\___  /|____//____  >
               \/                  \/          \//_____/            \/
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                          T H E   W A R   B E G I N S
                   Stratagus - A free fantasy real time strategy game engine

List of all members
CServer Class Reference

netconnect.cpp - The network high level connection code.

void Init (const std::string &name, CUDPSocket *socket, CServerSetup *serverSetup)
 
void Update (unsigned long frameCounter)
 
void Parse (unsigned long frameCounter, const unsigned char *buf, const CHost &host)
 
void MarkClientsAsResync ()
 
void KickClient (int c)
 

Member Function Documentation

◆ Init()

void CServer::Init ( const std::string &  name,
CUDPSocket socket,
CServerSetup serverSetup 
)

◆ KickClient()

void CServer::KickClient ( int  c)

◆ MarkClientsAsResync()

void CServer::MarkClientsAsResync ( )

◆ Parse()

void CServer::Parse ( unsigned long  frameCounter,
const unsigned char *  buf,
const CHost host 
)

◆ Update()

void CServer::Update ( unsigned long  frameCounter)

The documentation for this class was generated from the following file:
(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.
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