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/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
#include <netsockets.h>
◆ CTCPSocket()
CTCPSocket::CTCPSocket |
( |
| ) |
|
◆ ~CTCPSocket()
CTCPSocket::~CTCPSocket |
( |
| ) |
|
◆ Close()
void CTCPSocket::Close |
( |
| ) |
|
◆ Connect()
bool CTCPSocket::Connect |
( |
const CHost & |
host | ) |
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◆ HasDataToRead()
int CTCPSocket::HasDataToRead |
( |
int |
timeout | ) |
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◆ IsValid()
bool CTCPSocket::IsValid |
( |
| ) |
const |
◆ Open()
bool CTCPSocket::Open |
( |
const CHost & |
host | ) |
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◆ Recv()
int CTCPSocket::Recv |
( |
void * |
buf, |
|
|
int |
len |
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) |
| |
◆ Send()
int CTCPSocket::Send |
( |
const void * |
buf, |
|
|
unsigned int |
len |
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) |
| |
◆ SetNonBlocking()
void CTCPSocket::SetNonBlocking |
( |
| ) |
|
The documentation for this class was generated from the following files:
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