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/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
◆ CTCPSocket_Impl()
CTCPSocket_Impl::CTCPSocket_Impl |
( |
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inline |
◆ ~CTCPSocket_Impl()
CTCPSocket_Impl::~CTCPSocket_Impl |
( |
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inline |
◆ Close()
void CTCPSocket_Impl::Close |
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| ) |
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inline |
◆ Connect()
bool CTCPSocket_Impl::Connect |
( |
const CHost & |
host | ) |
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inline |
◆ HasDataToRead()
int CTCPSocket_Impl::HasDataToRead |
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int |
timeout | ) |
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inline |
◆ IsValid()
bool CTCPSocket_Impl::IsValid |
( |
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const |
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inline |
◆ Open()
bool CTCPSocket_Impl::Open |
( |
const CHost & |
host | ) |
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◆ Recv()
int CTCPSocket_Impl::Recv |
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void * |
buf, |
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int |
len |
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) |
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inline |
◆ Send()
int CTCPSocket_Impl::Send |
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const void * |
buf, |
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unsigned int |
len |
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) |
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inline |
◆ SetNonBlocking()
void CTCPSocket_Impl::SetNonBlocking |
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| ) |
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inline |
The documentation for this class was generated from the following file:
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