_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
Icon reference (used in config tables) More...
#include <icons.h>
Public Member Functions | |
IconConfig () | |
icons.cpp - The icons. | |
bool | LoadNoLog () |
bool | Load () |
Public Attributes | |
std::string | Name |
CIcon * | Icon |
config icon name More... | |
Icon reference (used in config tables)
#include "icons.h"
This structure contains all configuration information about an icon.
Unique identifier of the icon, used to reference icons in config files and during startup. The name is resolved during game start and the pointer placed in the next field.
Pointer to an icon. This pointer is resolved during game start.
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inline |
bool IconConfig::Load | ( | ) |
Load the Icon
bool IconConfig::LoadNoLog | ( | ) |
Load the Icon
CIcon* IconConfig::Icon |
config icon name
std::string IconConfig::Name |